Jul 21, 2008, 10:08 AM // 10:08
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#1
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Isle of the Nameless....PvP?
Okay, a lot of us will go here to test out skills. The problem is, now they've implemented the PvP and PvE system, which throws this place out of whack.
You can't test PvP skills here to see effectiveness. Those who are blind will be fooled when they try to use them. Unless I'm uninformed, there isn't a way to counter this.
My suggestion(s):
1. When you are in the Great Temple of Balthazar, in the skills menu, an extra button appears to switch from PvE to PvP skills. Anything that has a PvP alternate will swap the PvE version. This will allow testing of both.
Too complicated?
2. Give the PvP status to Great Temple of Balthazar as well, making PvP skills fill in the spots, as the Isle of the Nameless was more focused towards PvP practice over PvE.
Unfair to PvE players? Revert back to suggestion 1.
It's not a huge problem that needs to be dealt with or the game will explode on us, but it's simply a minor annoyance that can be cured easily. It would help those who are more strictly PvP generate our build ideas with appropriate damage and effects whilst using these. If we wanted to test PvE builds, most of us go to the appropriate spot (i.e., if it's farming, you go to the farm you want to farm, correct?) to test out the build. PvP, Isle of the Nameless is all we have to avoid angry people.
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Jul 21, 2008, 11:27 AM // 11:27
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#2
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Ascalonian Squire
Join Date: Apr 2008
Guild: Valhall Allstars[nor]
Profession: R/Mo
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I noticed that the other day too when trying something, and ye, i agree, it would be very useful and im in favour of it, but im sorry to say, like nearly everything in Gw1, Anet wont deem the change important enough to use coder time on, simply judging it as not having a big enough effect, dispite it only taking a couple of minutes to code...
would love to see it, but i doubt it will happen, wish they cared more for the game rather than business,cant blame em really
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Jul 21, 2008, 11:52 AM // 11:52
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#3
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Would only be logical to make the Great Temple and the Isle a PvP area. You are on the 'Battle Isles' for a reason, there's no PvE to do there.
/signed
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Jul 21, 2008, 12:11 PM // 12:11
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#4
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Wilds Pathfinder
Join Date: Jun 2005
Location: Europa
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Anet could use the toggle buttons for normal and hard mode to switch between pve and pvp skill sets.
Moreover i would like to see this implemented for the guild halls too. It's pretty annoying not being able to see the proper skill effects while preparing a build for pve.
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Jul 21, 2008, 04:28 PM // 16:28
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#5
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Krytan Explorer
Join Date: Apr 2007
Guild: Tryst of Vengenance [ToV]
Profession: Mo/Me
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They've mentioned they were looking into a toggle option.
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Jul 21, 2008, 05:00 PM // 17:00
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#6
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Krytan Explorer
Join Date: Jun 2007
Guild: Ray
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I recall some dev saying they are aware of that issue and looking for solutions.
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Jul 24, 2008, 07:28 PM // 19:28
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#7
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Jul 24, 2008, 07:35 PM // 19:35
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#9
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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/signed
I really do hate this pve/pvp separation
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Jul 24, 2008, 07:37 PM // 19:37
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#10
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Emo Goth Italics
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Been suggested before, but /Signed regardless.
It'll be good for testing spikes etc. in PvP, but for the damage 'n'... shit.
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Jul 24, 2008, 07:39 PM // 19:39
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#11
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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they can always add extra areas to the game so i think an entrance from GToB to "Isle of the Nameless (PvE)" and a seperate one for "Isle of the Nameless (PvP)" should be quite possible if adding some sort of toggle switch is too much for Anet.
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Jul 24, 2008, 08:02 PM // 20:02
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#12
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Why wouldn't they make Isle PvP? Seems stupid that it's supposed to be a PvP outpost with PvE versions. /signed because the OP is right.
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Jul 24, 2008, 08:48 PM // 20:48
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#13
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Wilds Pathfinder
Join Date: Oct 2006
Location: England
Profession: Mo/Me
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its too much hard work for anet, there busy with gw2 ( witch we will know nothing about untill 2009 it seems). maybe there just lazy iz my guess mmmmhmmm
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Jul 24, 2008, 09:38 PM // 21:38
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#14
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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/signed would make things better. I like suggestion one the best though.
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Jul 24, 2008, 09:41 PM // 21:41
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#15
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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/signed for suggestion 1.
Or just make it so PvP-Only characters always use the PvP version (if it's not like that already; I don't remember) so people can just test PvP stuff on their PvP slot and PvE stuff on PvE chars.
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Jul 24, 2008, 10:20 PM // 22:20
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#16
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Wilds Pathfinder
Join Date: Jul 2007
Guild: Relentless Aggressors [rA]
Profession: R/Mo
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Quote:
Originally Posted by Zahr Dalsk
Or just make it so PvP-Only characters always use the PvP version (if it's not like that already; I don't remember) so people can just test PvP stuff on their PvP slot and PvE stuff on PvE chars.
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Would be unfair to people who made their PvE chars PvPable imo, as well as people making a PvP char to test a build's damage if they don't have the skills unlocked on that character.
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Jul 24, 2008, 10:25 PM // 22:25
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#17
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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/signed 123456789
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